start
will cause an animation to trigger. It takes a callback that will be called upon completion of the the animation.
This will be how we trigger animations on any Animated.timing
, Animated.decay
, Animated.spring
, as well as our animation combinators like Animated.parallel
, Animated.sequence
and Animated.stagger
.
A simple example:
this._animatedValue = new Animated.Value(0); Animated.timing(this._animatedValue, { toValue: 100, duration: 500, }).start(() => console.log("done"));