Building out connected animations can be done with interpolate
however there are times where you need multiple Animated.Value
s to control your animations. In order for these to be connected, or to develop complex animations you need to use the various methods provided by the Animated
library.
The real power here is being able to combine various timing
, spring
, and other methods to generate the animation you want. This helps cover bases when interpolate
isn't enough, or different animated values need different animations.